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This is a list of common errors folks may get when starting out.
(:toc:)
| Problem | Solution |
|---|---|
| Entities missing (someone tells you to add a player_start, but its not where it is suppsed to be) | Be sure you have the entdefs.pk3 file in your /main/ folder, this file was supplied with MOHAATools? |
| Ahhh! My entities (or other group of things) are missing! | You probably have filters on. Check View>Filters>Entities, etc. Check marks tell that the filter is active so click it to remove the check mark. Also, in the bar at the top of MOHRadiant, you'll see something like this: unamed.map Fitlers: <None> or you may have Ents instead of <None>. If not your map file may be corrupt. :'-( |
| Problem | Solution |
|---|---|
| Leak error | Everything is built into a void and all entities can not be exposed to this void, thus must be surrounded by brushes. The easiest solution is to check your skybox for gaps or place a box textured with caulk (from textures/common) around everything. The compiler will generate a point file which can be loaded into MOHRadiant to show the path between the entity which is exposed to the void and the void itself; this path will probably pass through a gap in your skybox that you weren't aware of. |
| MAX_SURFACE_INFO | Too much shader info, remove any custom .pk3's |
| MAX_POINTS_ON_WINDING exceeded | Either you have too many verticies on a single axis or more than 64 on a single brush. Cut the brush into smaller pieces |
| MAX_MAP_LIGHTING | One light affects too many areas, reduce the radius of the light. |
| LoadPortals: NumVisBytes xxxxxxx exceeds 2097152 | You have too much vis data. See: Vis Design |
Of course those are not all of the errors you can get, a nice list is here.
| Problem | Solution |
|---|---|
| Map won't load | Did you add an info>player>start to your map? Also remove any custom pk3's. Check your console for errors. Also see: ErrorDetection for getting a log of the console. Also did you put the resulting .bsp file (from compile) into the correct folder? SP Maps: ie. /main/maps/test_mymap.bsp, DM Maps: ie. /main/maps/MP_mymap_DM.bsp, OBJ(and TOW) maps: ie. /main/maps/MP_mymap_OBJ.bsp You should also take a look at the FileNames tutorial, for conventional naming standards. |
| It's dark! | You need to add some light entities or see my Skyboxes/Sunlight Tutorial. Also did you do a light compile? (Automatically done with MBuilder?) |
This is a start, add any basic errors beginners might encounter. Don't add every single error there is or that may confuse beginners(:wink:)